> For the complete documentation index, see [llms.txt](https://modmen.gitbook.io/mdm-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://modmen.gitbook.io/mdm-documentation/mdm_garages/installation.md).

# Installation

#### 📦 `mdm_garages` Script Installation

* 📥 Downloading: After purchasing, download the script directly from [portal.cfx.re](https://portal.cfx.re).
* 🗂️ Extracting: Unzip the downloaded `.zip` archive.
* 📂 Moving Files: Copy the extracted script folder and place it in the `resources` directory on your server.
* ⚙️ Main Configuration: Open the config file and adjust it to your needs.

```
Config = {}

Config.TransferPrice = 500
Config.ImpoundMoney = 1000

Config.FullRepairOnImpoundRetrieve = true
Config.ImpoundRetrieveFuelLevel = nil
Config.ImpoundDestroyedRepair = {
    maxEngineHealthForTotalLoss = 80,
    maxEngineHealthForWreckPair = 120,
    maxBodyHealthForWreckPair = 120,
}

Config.GarageParkDamage = {
    minEngineHealth = 150.0,
    minBodyHealth = 150.0,
    minPetrolTankHealth = 150.0
}

Config.StandardGarageFromImpound = 'Legion Square'
Config.StandardGarageFromBoatImpound = 'Port LS'
Config.StandardGarageFromPlaneImpound = 'Lotnisko LS'
Config.StandardGarageFromHeliImpound = 'Lądowisko LS'
Config.Garages = {

    ------GARAGE------

    {
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Legion Square',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(214.7878, -806.8287, 30.7976, 333.3197),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(240.4534, -821.4702, 32.1385),
                vec3(198.5820, -806.3627, 33.0906),
                vec3(229.5427, -724.8796, 32.8130),
                vec3(275.5550, -740.3254, 32.6923),
            },
            debug = false
        },
        parkingSpots = {
            vec4(220.7160, -806.5695, 30.6882, 256.8359),
            vec4(221.7587, -803.9960, 30.6824, 246.0718),
            vec4(222.8254, -801.5403, 30.6661, 254.6283),
            vec4(223.7718, -799.1251, 30.6613, 247.1982),
        }
    },
    {
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Downtown',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(55.4002, -876.3535, 30.6598, 69.0547),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(70.5092, -848.6313, 30.8438),
                vec3(49.2027, -905.3050, 29.9748),
                vec3(11.7298, -893.0327, 30.0143),
                vec3(32.7924, -834.4604, 30.9872),
            },
            debug = false
        },
        parkingSpots = {
            vec4(53.9101, -845.9445, 30.8532, 157.3516),
            vec4(57.1429, -846.8212, 30.8482, 158.8945),
            vec4(60.2886, -848.0247, 30.8373, 161.0967),
            vec4(63.7829, -848.9854, 30.8310, 159.6180),
            vec4(60.2802, -867.1022, 30.5516, 339.8672),
            vec4(57.0385, -866.2855, 30.5558, 340.6664),
            vec4(53.7722, -864.9009, 30.5678, 335.2706),
            vec4(50.4313, -863.9020, 30.5744, 338.7265),
            vec4(47.1374, -862.7849, 30.5821, 344.1269),
            vec4(44.1619, -871.4844, 30.4511, 340.4653),
            vec4(47.0224, -872.9221, 30.4349, 339.5426),
            vec4(50.3145, -874.2440, 30.4225, 340.7217),
        }
    },
    {
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Plaża Del Perro',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-1579.4545, -916.4983, 9.4141, 45.8919),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(-1573.0642, -898.3938, 9.9554),
                vec3(-1663.3572, -825.7949, 9.8067),
                vec3(-1727.6499, -902.4616, 7.6764),
                vec3(-1631.9076, -969.5347, 7.7537),
            },
            debug = false
        },
        parkingSpots = {
            vec4(-1585.7578, -908.2817, 9.4201, 317.3390),
            vec4(-1588.1302, -906.4604, 9.4126, 316.8747),
            vec4(-1590.2723, -904.5187, 9.4138, 317.4387),
            vec4(-1592.8176, -902.5420, 9.4013, 318.5570),
            vec4(-1595.4379, -900.6846, 9.3790, 318.2809),
            vec4(-1591.4634, -896.2623, 9.5442, 317.7019),
            vec4(-1589.0851, -898.0941, 9.5964, 316.6983),
            vec4(-1586.6328, -900.2523, 9.6022, 316.2188),
            vec4(-1584.6248, -902.3526, 9.5949, 318.6377),
            vec4(-1582.2927, -904.4443, 9.5948, 317.5029),
        }
    },
    {
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Vinewood',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(598.0298, 90.0326, 92.8320, 267.2950),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(592.9523, 83.8667, 92.9865),
                vec3(616.0499, 75.5866, 91.1946),
                vec3(636.6053, 128.7801, 92.8951),
                vec3(607.9037, 139.4220, 92.8719),
            },
            debug = false
        },
        parkingSpots = {
            vec4(616.2256, 122.2247, 92.8736, 69.1136),
            vec4(614.9348, 118.3572, 92.8690, 68.0992),
            vec4(613.3643, 114.5448, 92.8806, 72.5167),
            vec4(612.2701, 110.8818, 92.8706, 69.2717),
            vec4(610.7169, 107.0704, 92.8479, 70.4054),
            vec4(609.5197, 103.6536, 92.7998, 71.1034),
            vec4(615.9015, 101.1461, 92.6357, 248.4442),
            vec4(617.3669, 104.6737, 92.6349, 250.7614),
            vec4(618.9111, 108.3130, 92.6701, 249.7151),
            vec4(619.8359, 112.0205, 92.6838, 248.7835),
            vec4(621.1753, 115.9388, 92.6679, 250.1192),
            vec4(622.6636, 119.7261, 92.6702, 254.7461),
        }
    },
    {
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Mirror Park',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(1035.1473, -765.2365, 57.9950, 167.3370),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(1050.8995, -768.5453, 57.9680),
                vec3(1049.5922, -794.4015, 58.2246),
                vec3(1031.5079, -794.4223, 58.0121),
                vec3(1007.5560, -765.1736, 58.0093),
                vec3(1022.3504, -751.9138, 58.0329),
            },
            debug = false
        },
        parkingSpots = {
            vec4(1029.3429, -788.7775, 57.8451, 308.5790),
            vec4(1026.7397, -786.0767, 57.8401, 310.2340),
            vec4(1024.7192, -782.9108, 57.8484, 309.3103),
            vec4(1022.3571, -780.0425, 57.8490, 309.0000),
            vec4(1019.9068, -777.1120, 57.8483, 311.2107),
            vec4(1017.5230, -774.0894, 57.8624, 310.4830),
            vec4(1015.2460, -771.4031, 57.8746, 308.8791),
            vec4(1013.8328, -762.0575, 57.8902, 218.6961),
            vec4(1016.5474, -759.6137, 57.9719, 221.1177),
            vec4(1019.2379, -757.2947, 57.9921, 222.5340),
            vec4(1022.3890, -754.9599, 57.9699, 226.5731),
        }
    },
    {
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Maze Bank Arena',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-186.3081, -1996.1377, 27.7510, 29.7516),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(-195.8906, -1984.7694, 27.6204),
                vec3(-180.9571, -1984.5615, 27.6204),
                vec3(-190.5455, -1943.9332, 27.6204),
                vec3(-203.4874, -1948.5236, 27.6204),
            },
            debug = false
        },
        parkingSpots = {
            vec4(-186.3188, -1982.4291, 27.6204, 272.8488),
            vec4(-187.0209, -1978.5071, 27.6204, 273.2590),
            vec4(-187.3710, -1974.6106, 27.6204, 290.4997),
            vec4(-187.5988, -1970.4083, 27.6204, 278.4158),
            vec4(-188.7403, -1966.3617, 27.6204, 286.9148),
            vec4(-194.1291, -1967.4591, 27.6204, 103.4918),
            vec4(-193.4283, -1971.2698, 27.6204, 106.6877),
            vec4(-192.2512, -1974.9131, 27.6204, 101.1034),
            vec4(-192.8668, -1978.9412, 27.6204, 93.8706),
            vec4(-191.9081, -1982.7255, 27.6204, 98.1840),
        }
    },
	{
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Parking Sandy',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(1526.5598, 3774.0422, 34.5113, 181.1530),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(1523.6562, 3771.0266, 34.0603),
                vec3(1529.4314, 3753.1821, 34.3816),
                vec3(1501.6140, 3737.7888, 34.3786),
                vec3(1489.6504, 3757.9917, 33.8594),
            },
            debug = false
        },
        parkingSpots = {
            vec4(1523.2711, 3767.5271, 34.0497, 223.2946),
            vec4(1516.7424, 3763.7480, 34.0292, 194.6954),
            vec4(1511.3174, 3761.9907, 34.0079, 201.7464),
            vec4(1497.3622, 3760.6531, 33.9235, 212.4734),
            vec4(1494.7360, 3758.9468, 33.9003, 210.4021),
            vec4(1492.2393, 3757.0493, 33.9608, 211.8176),
        }
    },
	{
        job = nil,               -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'standard', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Parking Paleto',  -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-21.5743, 6313.4434, 31.3751, 330.4017),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(-11.7127, 6304.9399, 31.2258),
                vec3(-23.9406, 6322.2832, 31.2258),
                vec3(-0.5488, 6346.4546, 31.3759),
                vec3(12.9473, 6320.2285, 31.2281),
            },
            debug = false
        },
        parkingSpots = {
            vec4(-19.9920, 6322.7529, 31.2292, 207.9000),
            vec4(-17.4391, 6325.2388, 31.2300, 215.8975),
            vec4(-14.4039, 6328.0977, 31.2297, 206.3959),
            vec4(-11.9266, 6330.8716, 31.2294, 215.4022),
            vec4(-8.9965, 6333.4688, 31.2295, 212.2468),
            vec4(-6.2218, 6336.4263, 31.2293, 211.3910),
            vec4(-3.3432, 6338.9717, 31.2295, 211.5045),
            vec4(-0.4460, 6341.9907, 31.2290, 208.6183),
        }
    },
    {
        job = nil,           -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'boat', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Port LS',    -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-783.3405, -1506.6696, 1.5952, 290.7660),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 4.0,
            points = {
                vec3(-779.2917, -1503.9077, 1.5952),
                vec3(-802.1589, -1512.0692, 1.5952),
                vec3(-807.1750, -1498.6404, 1.5952),
                vec3(-784.8440, -1490.5206, 1.5952),
            },
            debug = false
        },
        parkingSpots = {
            vec4(-796.4943, -1502.7395, 1.2002, 109.5188),
        }
    },
    {
        job = nil,            -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'plane', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Lotnisko LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-942.8176, -2964.5542, 13.9451, 119.1012),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(-924.9955, -2978.6091, 13.9451),
                vec3(-965.4611, -3050.1985, 13.9451),
                vec3(-1029.0798, -3013.7405, 13.9394),
                vec3(-984.1164, -2937.1677, 13.9446),
            },
            debug = false
        },
        parkingSpots = {
            vec4(-979.3782, -2996.0688, 13.9451, 58.8436),
        }
    },
    {
        job = nil,             -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'heli',   -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Lądowisko LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-1164.8788, -2860.1372, 13.9459, 148.7152),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingZone = {
            thickness = 10.0,
            points = {
                vec3(-1185.4320, -2830.2539, 13.9474),
                vec3(-1195.5552, -2847.5298, 13.9475),
                vec3(-1109.2139, -2897.4319, 13.9406),
                vec3(-1097.5228, -2878.0037, 13.9471),
            },
            debug = false
        },
        parkingSpots = {
            vec4(-1178.2249, -2845.7817, 13.9458, 151.2019),
            vec4(-1145.8507, -2864.5569, 13.9433, 150.3437),
            vec4(-1112.3450, -2883.5388, 13.9460, 151.9777),
        }
    },

    ------STANDARD------

    ------IMPOUND------

    {
        job = nil,              -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'impound', -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Odholownik LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(483.4305, -1311.3533, 29.2120, 247.4239),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingSpots = {
            vec4(489.7032, -1313.1001, 29.2581, 282.0030),
        }
    },

    {
        job = nil,                      -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'boatimpound',     -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Odholownik portowy LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-789.5735, -1490.8326, 1.5952, 289.7321),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingSpots = {
            vec4(-796.4943, -1502.7395, 1.2002, 109.5188),
        }
    },

    {
        job = nil,                         -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'planeimpound',       -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Odholownik lotniskowy LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-950.3175, -3056.2354, 13.9451, 59.1011),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingSpots = {
            vec4(-979.3782, -2996.0688, 13.9451, 58.8436),
        }
    },

    {
        job = nil,                          -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = true,
        garageType = 'heliimpound',         -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Odholownik lądowiskowy LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(-1147.6479, -2825.2410, 13.9470, 151.8441),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingSpots = {
            vec4(-1178.2249, -2845.7817, 13.9458, 151.2019),
            vec4(-1145.8507, -2864.5569, 13.9433, 150.3437),
            vec4(-1112.3450, -2883.5388, 13.9460, 151.9777),
        }
    },

    ------IMPOUND------

    -------POLICE------

    {
        job = { ['police'] = 0 },  -- np { ['police'] = 2, ['ambulance'] = 1 }
        blip = false,
        garageType = 'police',     -- standard/impound/police/boat/boatimpound/plane/planeimpound/heli/heliimpound
        name = 'Zarekwirowane LS', -- have to be unique
        vehFade = true,
        ped = {
            pedCoords = vec4(458.4848, -1010.7183, 28.2530, 116.2291),
            distToPed = 30.0,
            pedFade = true,
            pedIsRendered = false, -- don't change that
            ped = nil,             -- don't change that
        },
        parkingSpots = {
            vec4(450.1048, -1017.7275, 28.5238, 89.4736),
        }
    }

    ------POLICE------
}

Config.Peds = {
    'a_m_y_golfer_01',
    'a_m_y_ktown_02',
    'a_m_y_vindouche_01',
    'cs_jimmyboston'
}

Config.Blips = {
    enable = true,
    standard = {
        label = 'Garaż',
        sprite = 357,
        colour = 3,
        scale = 0.5
    },
    impound = {
        label = 'Odholownik',
        sprite = 357,
        colour = 47,
        scale = 0.5
    },
    police = {
        label = 'Odholownik policyjny',
        sprite = 68,
        colour = 38,
        scale = 0.5
    },
    boat = {
        label = 'Port',
        sprite = 356,
        colour = 3,
        scale = 0.5
    },
    boatimpound = {
        label = 'Odholownik portowy',
        sprite = 356,
        colour = 47,
        scale = 0.5
    },
    plane = {
        label = 'Lotnisko',
        sprite = 359,
        colour = 3,
        scale = 0.5
    },
    planeimpound = {
        label = 'Odholownik lotniskowy',
        sprite = 359,
        colour = 47,
        scale = 0.5
    },
    heli = {
        label = 'Lądowisko',
        sprite = 360,
        colour = 3,
        scale = 0.5
    },
    heliimpound = {
        label = 'Odholownik lądowiskowy',
        sprite = 360,
        colour = 47,
        scale = 0.5
    },
}

Config.Commands = {
    GiveCurrentVeh = {
        enable = true,
        command = 'givecurrentveh',
        desc = 'Nadanie osobie pojazdu w którym się siedzi'
    },
    SaveCurrentVeh = {
        enable = true,
        command = 'savecurrentveh',
        desc = 'Zapisanie stanu pojazdu w którym aktualnie się siedzi'
    }
}

Config.Notifications = {
    Title = 'Garaż',
    NoSpaceError = 'Brak wolnego miejsca parkingowego',
    NotEnoughMoney = 'Brak wystarczających środków',
    VehTransferSuccess = 'Pojazd został przeniesiony',
    VehicleGotOut = 'Pojazd został wyciągnięty',
    NotOwner = 'Nie jesteś właścicielem tego pojazdu',
    VehParkedInGarage = 'Pojazd został zaparkowany na parkingu %s',
    VehExist = 'Pojazd znajduje się już na mieście',
    CannotParkDestroyedVehicle = 'Nie można schować zniszczonego pojazdu do garażu. Odbierz go na odholowniku.',
    VehicleParked = 'Pojazd został zaparkowany',

    NoPermissions = 'Nie posiadasz uprawnień',
    NoActivePerson = 'Brak osoby o podanym ID',
    NotInVeh = 'Nie siedzisz w żadnym pojeździe',
    VehGrantedToPerson = 'Pojazd został nadany osobie',
    PlateAlreadyInDb = 'Pojazd z tą tablicą rejestracyjną jest już w bazie — nadanie anulowane.',
    GiveVehMissingPlate = 'Brak tablicy rejestracyjnej w danych pojazdu — nadanie anulowane.',
    VehStateSaved = 'Stan pojazdu został zapisany',
    ThisVehIsNoOne = 'Nikt nie posiada tego pojazdu'
}

Config.Notification = function(title, msg, type)
    lib.notify({
        title = title,
        description = msg,
        type = type
    })
end

```

* 🎯 Dependencies (Target & Lib): By default, the script requires `ox_target` and `ox_lib` to function. Ensure you have them installed on your server.
  * *Note:* If you are using different scripts for the target system, polyzones, or vehicle properties, you must open the `client.lua` and `server.lua` files and modify a few dedicated lines to integrate them with your specific setup.
* 🗄️ Database: Check if your database (in the `owned_vehicles` table) contains all the columns required by the script: `owner`, `coowner`, `plate`, `vehicle`, `vehicle_type`, `garage`, and `stored`.
* 📝 Server Configuration: Open your server config file (usually `server.cfg`) and add the following line: `ensure mdm_garages`
* 🔄 Restart: Restart the script or your server. You can now fully enjoy your new garages! 🚗


---

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